GonzaloGM / collective / tags / narrative

Tagged with “narrative” (15) activity chart

  1. The Digital Human: Tales

    Aleks Krotoski looks at how story telling has changed in the digital age and whether it is has more in common with how we told tales in the past than we might think.

    http://www.bbc.co.uk/podcasts/series/dh

    —Huffduffed by adactio 6 months ago

  2. Admiral Shovel and the Toilet Roll

    It begins to look as if we might have been wrong. All those predictions driving us forward throughout history have brought us finally to the unexpected realisation that the future is, suddenly, no longer what it used to be. Oops.

    http://2012.dconstruct.org/conference/burke/

    James Burke is a living legend. Or, as he put it, “No-one under the age of fifty has heard of me and everyone over the age of fifty thinks I’m dead.”

    He is a science historian, an author, and a television presenter. But calling James Burke a television presenter is like calling Mozart a busker. His 1978 series Connections and his 1985 series The Day The Universe Changed remain unparalleled pieces of television brilliance covering the history of science and technology.

    Before making those astounding shows, he worked on Tomorrow’s World and went on to become the BBC’s chief reporter on the Apollo Moon missions.

    His books include The Pinball Effect, The Knowledge Web, Twin Tracks and Circles.

    —Huffduffed by Clampants 8 months ago

  3. Imagined Futures

    “Those who don’t remember history are doomed to repeat it. Those who can’t imagine the future are doomed to fuck it up.”

    Lauren Beukes explores how fiction is a model our brains run to explore other lives and possibilities, overcome issue fatigue and fire our cultural imagination.

    http://2012.dconstruct.org/conference/beukes/

    Lauren Beukes is the author of Zoo City, which won the 2011 Arthur C. Clarke award. That’s because it’s bloody brilliant. Seriously, if you haven’t read it, grab a copy now.

    Her first novel, the excellent near-future dystopia Moxyland, was set in Cape Town, where Lauren lives with her husband and daughter. Her next book, The Shining Girls, will be set in Chicago and feature a time-travelling serial killer.

    As well as being a novelist, Lauren is a journalist and has collaborated on television and comic book projects.

    —Huffduffed by dConstruct 8 months ago

  4. A Short History Of Story: Part Two

    Noah Richler traces the development of storytelling from the earliest creation myths through to today’s online gaming and the recording of our personal lives by way of social media.

    http://www.bbc.co.uk/podcasts/series/docarchive/all

    —Huffduffed by adactio 11 months ago

  5. A Short History Of Story: Part one

    Noah Richler traces the development of storytelling from the earliest creation myths through to today’s online gaming and the recording of our personal lives by way of social media.

    http://www.bbc.co.uk/podcasts/series/docarchive/all

    —Huffduffed by adactio 11 months ago

  6. Adam Curtis talking at The Story 2011

    In this talk, Curtis discusses the difficulties of storytelling on the internet, issues a challenge to avoid the whimsy of the ‘circle of friends’ that seems to dominate contemporary media culture, and urges us to look beyond the surface of online culture to see the power structures that underpin it. Its a fascinating and challenging talk, exploring many of the themes that he develops in his new BBC 2 series All Watched Over By Machines Of Loving Grace.

    http://storythings.com/podcasts/

    —Huffduffed by adactio one year ago

  7. The Full Stack of Entertainment: Storytelling, Play and Code

    Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.

    These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?

    http://2011.dconstruct.org/conference/dan-hon

    Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.

    —Huffduffed by dConstruct one year ago

  8. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    http://2011.dconstruct.org/conference/frank-chimero

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by dConstruct one year ago

  9. What Is the Shape of the Future Book?

    We will always debate: the quality of the paper, the pixel density of the display; the cloth used on covers, the interface for highlighting; location by page, location by paragraph.

    This is not what matters. Surface is secondary.

    What are the core systems comprising the future book? What are the tools that need to be built?

    As designers we will need to provide the scaffolding for these systems. The interfaces for these tools. Not just as surface, but holistically—understanding the shifting of emotional space, the import of the artifact, the evocation of a souvenir, digitally.

    How will we surface the myriad data just below the words of digital books in organic, clean and deliberately designed ways? How will we shape the future book?

    http://2011.dconstruct.org/conference/craig-mod

    Craig Mod is a writer, designer and publisher concerned with the future of books, publishing, and storytelling. He lives in a tiny Bay Area village in the California full of dreamers, endless yogurt, and trees that let loose money when shaken just so. His writing appears mainly on his website, but has also appeared in the New Scientist, The New York Times, and A List Apart. He works as a designer for Flipboard.

    —Huffduffed by dConstruct one year ago

  10. Storythings Podcast – Graham Linehan and Cory Doctorow at The Story 2011

    The Storythings Podcast is an irregular series of podcasts featuring talks, interviews and discussion with some of the best creative talent working across Film, TV, Theatre, Games, Art and beyond. This second podcast is a recording of comedian and creator of Father Ted and The IT Crowd Graham Linehan and writer and blogger Cory Doctorow in conversation at The Story conference in February 2011.

    In this conversation, Graham and Cory discuss how the internet has changed their writing practises, how it helps them structure and collaborate on stories, and also how they cope with its potential for endless distraction.

    http://storythings.com/2011/05/30/storythings-podcast-graham-linehan-and-cory-doctorow-at-the-story-2011/

    —Huffduffed by adactio one year ago

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