This practical presentation is aimed at helping you get your mobile services into customers’ hands early in the design process, and the different ways of exploring mobile user experiences to better inform your design.
Tagged with “user experience”
(17)
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UX Australia 2011 - Mobile user experience: Methods and tools
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Designing for Humans
Social Media Breakfast Ottawa 23: Designing for Humans with Martin Gomez
Tagged with design user experience maryin gomez
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Hannah Donovan — Designing without the browser
After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
http://www.webdirections.org/resources/hannah-donovan-designing-without-the-browser-2/
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IA Summit 2011 Closing Plenary: Cennyd Bowles
Cennydd Bowles is a user experience designer and writer based in Brighton, UK.
A leading figure in the British user experience community, Cennydd co-founded the UX London and UXCampLondon conferences and is an active mentor of British user experience talent. He speaks at design and UX conferences across the globe, and his thoughts on design have been quoted in publications as diverse as Design Week and the Abu Dhabi National. Recently, Cennydd has turned his attention to what lies beyond the horizons of the desktop computer, and the intersection of the physical and digital worlds.
His book Undercover User Experience Design, written with colleague James Box, has been acclaimed as “a must have for your bookshelf”. He writes a popular blog and contributes regularly to influential publications including A List Apart, Johnny Holland and .net magazine.
At Clearleft (Design Agency of the Year 2009), Cennydd advises clients including Samsung, The Open University, JustGiving, Gumtree and WWF International on the benefits of putting users first. He also shapes the design and strategy of Clearleft’s famous Silverback usability testing suite and pioneering web fonts application, Fontdeck.
Tagged with book:author=cennyd bowles ia user experience business ux design careers
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More than a metaphor: Making places with information
Conference: IA Summit 2011 Speaker(s): Andrea Resmini, Andrew Hinton, Jorge Arango Like building architects before them, information architects are creating the spaces in which people meet, transact, communicate, and learn. The spaces that IAs design are where many people will be spending a considerable part of their lives. A heady role!
This session will explore relationship between information and architecture, taking seriously the phrase “the design of information spaces”. You’ll learn how place-making works as a design methodology, the importance of context on the design of an information space, and how to explain the value of IA in architectural terms that clients and colleagues can understand more clearly.
http://library.iasummit.org/podcasts/more-than-a-metaphor-making-places-with-information/
Tagged with ia design ia summit user experience architecture information space spaces
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SpoolCast: The Power of Ad Hoc Personas with Tamara Adlin
Effective communication is the basis for keeping your team organized. But how can you be certain that everyone in your organization is on the same page when it comes to business goals, objectives, and the user experience perspective? Using personas can set you in that direction and Tamara Adlin specializes in just that.
Tamara is the founder of adlin, inc., a customer experience consulting firm. She is an expert in developing personas and has written two books on the subject, The Persona Lifecycle and The Essential Persona Lifecycle. In her Virtual Seminar, The Power of Ad Hoc Personas: Truly Practical Methods to Get Your Organization on the Same Page, she ran short of time to answer all the questions. Today we bring you the follow up podcast with Jared Spool and Tamara answering those remaining questions.
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Don Norman on living with complexity
Don Norman, a former Apple vice-president, co-founder of the Nielsen Norman Group, and one of the world’s most influential designers, discusses his new book, Living With Complexity. Norman talks about differences between complexity, something being complicated, and simplicity, and suggests that people who bemoan “technology” don’t actually seek simplicity. He also discusses differences between designing a product and designing a system, using examples of iPods and iTunes, the Amazon Kindle, and BMW’s Mini Cooper — products whose success depended upon the success of larger systems. Norman also notes the difference between a forcing function and a nudge, explains how complicated rules can weaken security, and comments on sociable design in realspace and on the internet.
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TZ Interview – Luke Wroblewski / The User Interface Is The Product
Justin and Jason speak with UI expert Luke Wroblewski about the evolving field of user interface design, why sign up forms must die, the challenges and advantages of designing for mobile devices, the essentials of good interface design and why the future is moving beyond web forms.
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Simple and usable - an interview with @gilescolborne
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Joe Lamantia: New Frontiers for Experience Design
Tagged with ia ux augmented reality interface design user experience joe lamantia
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