Brian X. Chen explains how the iPhone is opening the door to what he calls the "always-on" future, where we are all constantly connected to a global Internet via flexible, incredibly capable gadgets that allow us to do anything, anytime, from anywhere. In Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future—and Locked Us In, he explains the far-reaching implications of this future—both positive and negative—throughout all areas of our lives.
Tagged with “iphone” (11)
The mobile app market is expected to hit $30 billion by 2015, creating one of the fastest growing areas in technology today. How have these apps changed the way consumers play games, interact with music and connect with each other?
Though Apple dominates today’s app marketplace, how will Android and Windows Phone 7 provide user value and steal valuable mindshare? How will application compete with the mobile web? What areas are investment hotspots in the app space? Join the Commonwealth Club’s panel of mobile industry experts to answer these and many more questions.
"… Dan and Jeffrey chat with leading interaction designer Luke Wroblewski about designing for the mobile space, and learn why the mobile experience for a web application or site should be designed before the PC version." http://5by5.tv/bigwebshow/6
Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: Focus your feature set and simplify your interface; use iPhone gestures and controls the Apple way; forge ahead with your own custom views; and craft efficient but personality-packed visuals. Look over the shoulders of the best developers with real-life examples that follow app designs from early sketches to finished product.
The term ‘user experience’ used to be an afterthought in mobile application design. The iPhone changed all that and has set a new benchmark for user experience on mobile devices. This panel will serve as a primer for anyone interested in learning how to apply UX principles to the creation of applications for iPhone, Android, and mobile websites
Glenn Lurie, President, Emerging Devices Organization, AT&T Alan Rambam, President, Mobile Behavior Arun Bhikshesvaran, Senior Vice President of Multimedia and Infrastructure Solutions, Ericsson Ali Diab, Vice President of Product Management, AdMob Peter Hoddie, CEO, Kinoma Tim Attinger, Global Head of Product Development, Visa Inc. Jon Fortt, Senior Writer, Fortune - Moderator
With adoption of wireless handsets approaching 90 percent in the United States, companies are looking for new, innovative ways to connect people and their devices. What will this technology look like and what will it mean for consumers and businesses in terms of devices, network capabilities and integration? Industry experts will discuss the benefits and challenges facing companies as customers and businesses demand more content of higher quality and speed wherever they are and on any device.
What makes a design elegant, and what can we borrow from design across a variety of industries, from entertainment to mobile devices, from manufacturing to ongoing learning, to bring elegance into our own companies?
The podcast interview today (below) features Matthew May (@matthewemay) author of the brand new book “In Pursuit of Elegance” (more information on the book at InPursuitOfElegance.com), as well as author of the critically acclaimed book “The Elegant Solution” published in 2006, and which I had a tremendously enjoyable time interviewing him about in early 2007.
The discussion is hosted by Dan Keldsen (@dankeldsen), Co-founder and Principal of Information Architected, and discusses the four primary components of elegance, as brought forth in Matthew’s most recent book.
Due to their mobility, intimacy, and sheer strength in numbers, mobile phones have become much more than simply "miniature computers," increasingly serving as personal and "natural" extensions of ourselves. Therein lies immense potential to reshape the way we think and do, and especially in how we engage one another socially.
This presentation explores the iPhone as a unique platform for creating new expressive, social mediums. As case studies, we demonstrate and examine how Smule’s "social sonic artifacts" (e.g., Sonic Lighter, and Ocarina) were able to take full advantage of the iPhone’s intersection of technologies (multitouch, powerful mobile CPU and GPU, full audio pipeline, GPS/location, persistent data connection via 3G/Edge) to provide a unique experience that is at once expressive on a personal level, and social on a global scale.
iPhone 2.0, Android, Flash Lite 3.0, Streaming Video, Electronic Wallets, Mobile technology is growing rapidly and becoming an intrinsic part of consumer mentality. Hear the experts discuss the role of mobile in today’s lifestyle, discuss emerging technology, and predict national and international trends.
Rob Gonda, Sapient
Juan-Carlos Morales, Sapient Interactive
The growing number of mobile applications with speech is drawing renewed interest in a series of interesting and challenging UI puzzles.
In this talk, Googler Bill Byrne gives a brief overview of the various Google projects that involve speech. He also describes his work on the design and research of mobile apps with speech.
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