Chris Bangle: global car designer and ideas agitator Do you know this name, Chris Bangle? Car enthusiasts in the By Design audience will know him, in the world of car design he’s a star, but all of you know his work. Trends and Products: Pixel building - the greenest in Australia The Pixel building, as it is known, is the new Melbourne city headquarters for the developers Grocon - known for many of Australia´s major buildings. Eureka building on Melbourne´s Southbank is one of their most prominent. This is considered one of the tallest buildings in Australia. The Pixel building, though, is small, and an experiment in all things green. The building´s architects Studio 505 are one of Australia´s most innovative and thoughtful firms, with the co-founder Dylan Brady coming out of LAB Architecture, the firm that designed Melbourne’s Federation Square. Wallpaper: an on-again, off-again love affair On his deathbed in a Paris hotel room, Oscar Wilde famously quipped: ‘My wallpaper and I are fighting a duel to the death. One or the other of us has to go.’ In Australia, since the 1840s, fashions in wallpaper have come and gone in Australia during our long, on-off love affair with wallpaper. When the Lights Went Out: a history of blackouts in America Where were you when the lights went out? For whatever reason they went out, you´ll probably remember where you were when it happened because our electrically lit-up life has become so natural to us that when the lights go off, the darkness seems abnormal and memorable.
Tagged with “interface”
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By Design - 2011-01-05 - Chris Bangle
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Bill Buxton @ Design by fire
Natural User Interface (NUI), is one of the favorite flavors du jour in certain interaction design and user experience circles. The term signals a change from the Graphical User Interface (GUI), that has been prevalent since the early 1980s. In many ways, that is good - not that the GUI is going to go away (any more than the QWERTY keyboard) - but progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.
But beyond the name, what is this new thing? The answer depends on who you ask. Ask enough people, and you will see that it can mean anything – which means that it might mean nothing. According to Bill Buxton, the many views means that there is a lot of diverse conversations accompanying them, and he sees that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence, insight or growth.
The purpose of Bill’s talk is to throw his own thoughts into the fray. Taking his cue from the term itself, he’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.
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TZ Interview – Luke Wroblewski / The User Interface Is The Product
Justin and Jason speak with UI expert Luke Wroblewski about the evolving field of user interface design, why sign up forms must die, the challenges and advantages of designing for mobile devices, the essentials of good interface design and why the future is moving beyond web forms.
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Simple and usable - an interview with @gilescolborne
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Joe Lamantia: New Frontiers for Experience Design
Tagged with ia ux augmented reality interface design user experience joe lamantia
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Christian Crumlish — Designing for play
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Mark Coleran on Fantasy User Interfaces
I just interviewed Mark Coleran. Mark is a visual and interface designer. Part of his work has been in designing “fantasy user interfaces”: the computer interfaces that you see in movies. He’s designed interfaces for films that include Mission Impossible 3, The Island, The Bourne Identity, and Children of Men. There’s been a bit of a stir about Mark’s work lately, though Mark is keen to point out that he’s hardly the only person doing this work. I wanted to find out how you design computer visuals that are more dramatic than, well, actually using a computer.
Tagged with ui user interface movies interview mark coleran fantasy ui design
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Bill Buxton and Jared Spool (Spark | CBC Radio)
Earlier this week, I wrote about digital Swiss Army knives. Today, Nora talked to researchers Bill Buxton and Jared Spool about the relative merits of single-purpose and multi-function devices. A shorter version of this discussion will air on Spark 98, but you can hear the full, uncut interview below, or download the MP3. [runs 38:34]
http://www.cbc.ca/spark/2010/01/full-interview-bill-buxton-and-jared-spool/
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Experience and the Emotion Commotion
The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.
http://2009.dconstruct.org/schedule/augustdelosreyes/
August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.
August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.
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Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel
Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.
http://2009.dconstruct.org/schedule/nathanshedroff/
Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.
http://2009.dconstruct.org/schedule/chrisnoessel/
Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.
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