Will Wright, creator of the Sims and the Spore, talks about the future of video games and digital learning in this conversation with Alexis Madrigal of The Atlantic. This program is part of The Atlantic Meets The Pacific, sponsored by the Atlantic and UC San Diego. Series: "The Atlantic Meets The Pacific" [Public Affairs] [Science] [Show ID: 22776]
Tagged with “gaming” (5)
The Atlantic Meets The Pacific: Exploring the Future of Gaming and Alternate Realities with Will Wright
Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.
In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.
Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio. Date: Tue, 27 Jul 2010 00:00:00 -0700 Location: San Francisco, CA, Novellus Theater, Long Now Foundation Program and discussion: http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse
The mobile app market is expected to hit $30 billion by 2015, creating one of the fastest growing areas in technology today. How have these apps changed the way consumers play games, interact with music and connect with each other?
Though Apple dominates today’s app marketplace, how will Android and Windows Phone 7 provide user value and steal valuable mindshare? How will application compete with the mobile web? What areas are investment hotspots in the app space? Join the Commonwealth Club’s panel of mobile industry experts to answer these and many more questions.
Why doesn’t the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we’re surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That’s no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn’t it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.
Do video games cause aggressive tendencies and other negative behaviors? How can games create positive impacts on players and society? Could My.BarackObama.com really be considered “the most influential ‘video game’” in recent history? Gene Koo of the Berkman Center and Scott Seider of Boston University tackle a few of these fascinating questions.