Tagged with “code” (11) activity chart

  1. Squirrel and Moose: Grizzly Bears of Rhodesia

    Kyle and Dylan have an open discussion of the pains of debugging code and the lack of permanence of online content. Also: Jeremy Keith hates Yahoo, the death of the news media, the Library of Alexandria, and Statgirl lets us down.

    http://3rdaverad.io/shows/squirrel-and-moose/episodes/grizzly-bears-of-rhodesia/

    —Huffduffed by adactio one month ago

  2. Cure for the Common Code

    Breaking down the barriers of web publishing by embracing the rise of code education.

    http://2012.dconstruct.org/conference/lukas/

    Jenn Lukas is a kick-ass web dev working with the mighty Happy Cog in Philadelphia. As well as speaking at conferences like JSConf, she writes for The Nerdary and has a regular column in .net magazine.

    Jenn is crazy about sports. She’s also crazy about cheese. Sometimes she combines the two.

    When she’s not crafting sites with the finest of web standards, Jenn teaches HTML and CSS for GirlDevelopIt. She is also a world authority on the bloody mary.

    —Huffduffed by iamdanw 9 months ago

  3. Making Friends: On Toys and Toymaking

    Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.

    Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.

    Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.

    http://2012.dconstruct.org/conference/armitage/

    Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.

    He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.

    He also talks about games, technology and social software.

    —Huffduffed by iamdanw 9 months ago

  4. Dead Code: Ghosts Of The Digital Age by Jeff Noon

    Set in the ruins of a housing estate in a futuristic, post-digital age world, where music haunts the streets, Joe and Dixie are struggling with the loss of Charlie. Dixie is doing her best to hold on to Joe, but will she succeed when the force of Charlie’s memory is so strong?

    With original music by Vini Reilly of The Durutti Column, songs by Urban Blue and sound design by Steve Brooke.

    —Huffduffed by adactio 11 months ago

  5. Titanic - In Her Own Words

    To mark the 100th anniversary of the sinking of the Titanic, the BBC’s Sean Coughlan narrates one of the most authentic versions of events in existence. Using voice synthesis to re-create the strange, twitter-like, mechanical brevity of the original Morse code, this programme brings to life the tragedy through the ears of the wireless operators in the area that night. On the night of the disaster, the network of young Marconi wireless operators on different ships and land stations frantically communicated with each other across the cold expanses of the North Atlantic in an effort to mount a rescue for the doomed vessel. All these messages were recorded at the time in copper-plate handwriting, now scattered across the world in different collections, but together forming a unique archive. Conceived and created by Susanne Weber. Producer: Alex Mansfield

    —Huffduffed by briansuda one year ago

  6. The Full Stack of Entertainment: Storytelling, Play and Code

    Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.

    These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?

    http://2011.dconstruct.org/conference/dan-hon

    Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.

    —Huffduffed by iamdanw one year ago

  7. TummelVision 47: Tom Coates on Yahoo!, social software, and being a proto-tummler

    From http://tummelvision.tv/2011/01/06/tummelvision-47-tom-coates/

    —Huffduffed by briansuda 2 years ago

  8. Things Every Programmer Should Know

    Kevlin Henney, editor/author of 97 Things Every Programmer Should Know, discusses the book and the programming process. He talks about how he compiled the essays for the book and lists some of the items he found most surprising and thought provoking. He also assesses the issues related to programmer training, including some of the things not taught in school.

    —Huffduffed by iamdanw 3 years ago

  9. Introduction To Yahoo Geo Technologies

    By Christian Heilmann

    —Huffduffed by marshallkirkpatrick 3 years ago

  10. Marco Arment on the iPad

    Marco Arment is “the guy who does everything for Instapaper.” Marco talks about the very practical and personal, origins of Instapaper, arguably one of the most useful apps for the Mac, the iPhone, and yes, very soon, the iPad. Marco reveals his unusual method of beta-testing, explains why graphics aren’t included in Instapaper-processed articles, and what drove his feature set and pricing decisions for the two versions of the program. He also discusses his iPad expectations, and why he thinks it will be important to have an iPad-native version of Instapaper available as soon as possible.

    From http://www.macvoices.com/wordpress/macvoices-1070-developer-marco-arment-discusses-the-instapaper-family-of-solutions-for-mac-iphone-and-ipad/

    —Huffduffed by adactio 3 years ago

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