Do video games cause aggressive tendencies and other negative behaviors? How can games create positive impacts on players and society? Could My.BarackObama.com really be considered “the most influential ‘video game’” in recent history? Gene Koo of the Berkman Center and Scott Seider of Boston University tackle a few of these fascinating questions.
Gene Koo & Scott Seider on Video Games and Pro-Social Learning
Also huffduffed as…
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Gene Koo & Scott Seider on Video Games and Pro-Social Learning
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Gene Koo & Scott Seider on Video Games and Pro-Social Learning
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Gene Koo & Scott Seider on Video Games and Pro-Social Learning
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DigitalP: 06 Dec 11: Video games and violence
Video games and violence; Angelica Ortiz de Gortari response on games; Robotville EU
Tagged with bbc click digital planet gaming
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Stuff You Should Know
Do Video Games produce Real-Life Violence? — The disturbing trend of school shootings around the world has dragged violence in video games into the hot seat. But are violent video games actually more capable of producing real violence in gamers or is it just the latest victim of societal hysteria?
Tagged with sociology violence video games
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TummelVision 42: Doc Searls on consumers, capitalism, and a decade of cluetraining
The TummelVision gang visits with an old friend, Doc Searls, co-author of The Cluetrain Manifesto and a fellow at the Berkman Center for Internet & Society at Harvard University.
