Jesse Schell: Visions of the Gamepocalypse

Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio. Date: Tue, 27 Jul 2010 00:00:00 -0700 Location: San Francisco, CA, Novellus Theater, Long Now Foundation Program and discussion: http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse

Also huffduffed as…

  1. Jesse Schell: Visions of the Gamepocalypse

    —Huffduffed by lilspikey on August 14th, 2010

  2. Jesse Schell: Visions of the Gamepocalypse

    —Huffduffed by gunniho on November 29th, 2010

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  1. Jesse Schell: Visions of the Gamepocalypse

    Game designer Jesse Schell discusses the potential benefits and pitfalls of an increasingly video game-oriented world. This program was recorded in collaboration with the Long Now Foundation, on July 27, 2010.

    Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

    In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

    Prior to starting Schell Games in 2004, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multiplayer game for kids. Before that, he worked as writer, director, performer, juggler, comedian, and circus artist for both Freihofer’s Mime Circus and the Juggler’s Guild.

    Jesse is also on the faculty of the Entertainment Technology Center at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on several innovative projects. Formerly the Chairman of the International Game Developers Association, he is also the author of the award winning book The Art of Game Design: A Book of Lenses. In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation. His primary responsibility at Schell Games is to make sure everyone is having fun and creating beautiful things.

    —Huffduffed by adactio 2 years ago

  2. On The Media: Transcript of “The Future of Gaming” (December 31, 2010)

    The Future of Gaming December 31, 2010

    Video Games are seeping into nearly every part of our lives, and game designers are trying to seize the opportunity to imbue these games with newfound meaning and purpose. Brooke talks to game designers and futurists about where games are going and how they are shaping the future of collaboration.

    Click HERE for the full version of Jane McGonigal’s Ted Talk Click HERE for the full version of Jesse Schell’s DICE talk.

    —Huffduffed by jessewillis 2 years ago

  3. Mike Kuniavsky — Design [in|for|and] the age of ubiquitous computing

    This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large.

    http://www.webdirections.org/resources/mike-kuniavsky-design-inforand-the-age-of-ubiquitous-computing/

    —Huffduffed by iamdanw one year ago