SpoolCast: Achieving Pattern and Component Reuse with Nathan Curtis

In our discussion, Nathan and I first defined design pattern libraries and component libraries. A pattern library is a repository for ideas and solutions to design interaction problems. Component libraries are comprised of actual functioning parts with real code. An example would be a log-in process. Your pattern would define the experience of logging into your application, from the interaction, and often visual standpoint. Your component would be the chunk of code that represents the set of fields and controls that can be replicated across your organization’s web properties, so that you can easily create a consistent experience for your users, no matter where they may enter your system.

http://www.uie.com/brainsparks/2009/01/21/spoolcast-achieving-pattern-and-component-reuse-with-nathan-curtis/

Also huffduffed as…

  1. SpoolCast: Achieving Pattern and Component Reuse with Nathan Curtis

    —Huffduffed by Indyplanets on February 4th, 2009

  2. Achieving Pattern and Component Reuse with Nathan Curtis

    —Huffduffed by sanchothefat on January 27th, 2009

  3. Achieving Pattern and Component Reuse with Nathan Curtis

    —Huffduffed by j4mie on May 6th, 2009

  4. Achieving Pattern and Component Reuse with Nathan Curtis

    —Huffduffed by solle on January 22nd, 2009

  5. Achieving Pattern and Component Reuse with Nathan Curtis

    —Huffduffed by ideasatrandom on January 22nd, 2009

  6. Achieving Pattern and Component Reuse with Nathan Curtis

    —Huffduffed by jon on February 3rd, 2009

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