http://lanyrd.com/2012/full-frontal/audio/
Making things with Maths by Steven Wittens
http://lanyrd.com/2012/full-frontal/audio/
Making things with Maths by Steven Wittens
http://lanyrd.com/2012/full-frontal/audio/
Tales of Suckage and Awesomeness by Chris Wilson
http://lanyrd.com/2012/full-frontal/audio/
Building Web Apps of the future. Tomorrow, today and yesterday. by Paul Kinlan
http://lanyrd.com/2012/full-frontal/audio/
Writing Testable JavaScript by Rebecca Murphey
http://lanyrd.com/2012/full-frontal/audio/
Exploring the game console browser landscape by Anna Debenham
http://lanyrd.com/2012/full-frontal/audio/
Offline Rules by Andrew Betts
http://lanyrd.com/2012/full-frontal/audio/
Is HTML relevant in the era of web apps? by John Allsopp
http://lanyrd.com/2012/full-frontal/audio/
All you need is body by James Pearce
http://2011.full-frontal.org/schedule
HTML is incredible and powerful. HTML is a mess. Marcin, a user experience designer at Google, will talk about the experience working on interactive doodles like Pac-Man, Jules Verne and Les Paul. How do we put together things that will be seen by hundreds millions of people? What did we get right? What did we learn the hard way? What rules were broken and what contraptions put together? (Oh, and make sure to bring your phones!)
http://2011.full-frontal.org/schedule
Brendan Dawes is a big-a-geek as anyone; he loves nothing more than making and experimenting with all the wondrous technologies, tools, toys and other magical things that constantly surround us. But the thing is, geeks never changed anything, well not in a real-world sense. Making cutting edge Javascript demos with the likes of Canvas or SVG are all well and good but for things to really change and have an impact stuff needs to move beyond the confines of the world of the geek and become common place, the norm and paradoxically, invisible!
In this session Brendan takes you through his process of experimentation with purpose and how he and the team at magneticNorth are now actively using these exciting new technolgies on real client work that goes beyond bouncing ball demoes to create new interfaces and new ways to explore.
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