TummelVision 42: Doc Searls on consumers, capitalism, and a decade of cluetraining

The TummelVision gang visits with an old friend, Doc Searls, co-author of The Cluetrain Manifesto and a fellow at the Berkman Center for Internet & Society at Harvard University.

Also huffduffed as…

  1. TummelVision 42: Doc Searls on consumers, capitalism, and a decade of cluetraining

    —Huffduffed by briansuda on November 13th, 2010

  2. TummelVision 42: Doc Searls on consumers, capitalism, and a decade of cluetraining

    —Huffduffed by 40thieves on November 12th, 2010

  3. TummelVision 42: Doc Searls on consumers, capitalism, and a decade of cluetraining

    —Huffduffed by isacson on November 14th, 2010

Possibly related…

  1. Doc Searls on the Intention Economy | Econtalk

    Doc Searls, author of The Intention Economy and head of Project VRM at Harvard University’s Berkman Center talks with EconTalk host Russ Roberts about the how the relationship between buyers and sellers might evolve as the internet evolves. Searls imagines a world where buyers would advertise their intentions and desires and sellers would respond with offers. Other topics discussed include Google and Apple’s business strategies and the role of the cable and telephone companies in providing access to the internet.

    More info at: http://www.econtalk.org/archives/2013/03/searls_on_the_i.html

    —Huffduffed by grankabeza 2 months ago

  2. Understanding the Policy Challenges of Next Generation Connectivity

    Taking Stock of Tech: Reflections on Law, Technology and Society. Keynote Address. Speaker: Yochai Benkler, Jack N. and Lillian R. Berkman Professor of Entrepreneurial Legal Studies, Harvard Law School, and Faculty co-director, Berkman Center for Internet and Society.

    March 5, 2010. http://www.techlaw.uottawa.ca/en/list/programs/technology-law-podcast-website/

    —Huffduffed by sechilds 2 years ago

  3. Gene Koo & Scott Seider on Video Games and Pro-Social Learning

    Do video games cause aggressive tendencies and other negative behaviors? How can games create positive impacts on players and society? Could My.BarackObama.com really be considered “the most influential ‘video game’” in recent history? Gene Koo of the Berkman Center and Scott Seider of Boston University tackle a few of these fascinating questions.

    http://blogs.law.harvard.edu/mediaberkman/2009/05/20/gene-koo-scott-seider-on-video-games-and-pro-social-learning/

    —Huffduffed by Clampants 3 years ago