Kyle and Dylan have an open discussion of the pains of debugging code and the lack of permanence of online content. Also: Jeremy Keith hates Yahoo, the death of the news media, the Library of Alexandria, and Statgirl lets us down.
Tagged with “code” (13)
Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.
The driving force behind modern computers, Alan Turing was born a hundred years ago. He launched the digital age, founded the fields of computer science and artificial intelligence, and helped the British win WWII by cracking the Nazi "Enigma" codes. He was persecuted by British authorities for the crime of being homosexual, and committed suicide at age 41. His life ended tragically, but his brilliance lives in the computers we use every day. We celebrate the Alan Turing Year.
Breaking down the barriers of web publishing by embracing the rise of code education.
Jenn Lukas is a kick-ass web dev working with the mighty Happy Cog in Philadelphia. As well as speaking at conferences like JSConf, she writes for The Nerdary and has a regular column in .net magazine.
Jenn is crazy about sports. She’s also crazy about cheese. Sometimes she combines the two.
When she’s not crafting sites with the finest of web standards, Jenn teaches HTML and CSS for GirlDevelopIt. She is also a world authority on the bloody mary.
Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, glowstick voting, and PixelPhones - a system that connects all the smart phones together, turning each member of the audience into a single pixel of a huge pulsating display.
Hardware and software is evolving so fast that creative coders can barely keep up, and we’ve just scratched the surface of what depth sensors, projectors and smart phones are capable of.
In this down to earth session, Seb will explore how technology can create huge interactive playful events and encourage a sense of community rather than everyone having a private experience with their own screens.
Lest you think that Seb dabbles only in the realm of pixels, he has been known to use the physical world as his canvas too, making digital fireworks and projections with Processing.
Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.
Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.
Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.
Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.
He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.
He also talks about games, technology and social software.
Set in the ruins of a housing estate in a futuristic, post-digital age world, where music haunts the streets, Joe and Dixie are struggling with the loss of Charlie. Dixie is doing her best to hold on to Joe, but will she succeed when the force of Charlie’s memory is so strong?
With original music by Vini Reilly of The Durutti Column, songs by Urban Blue and sound design by Steve Brooke.
The Dev Show #37: We’re Kidding - 5by5
Kevlin Henney, editor/author of 97 Things Every Programmer Should Know, discusses the book and the programming process. He talks about how he compiled the essays for the book and lists some of the items he found most surprising and thought provoking. He also assesses the issues related to programmer training, including some of the things not taught in school.
By Christian Heilmann
Page 1 of 2Older