40thieves / collective / tags / behaviour

Tagged with “behaviour” (7) activity chart

  1. Getting People Who Don’t Buy to Buy Enthusiastically

    On November 3rd, Dr. Cialdini, along with Dan Ariely, Ori Brafman, Pam Danziger, Dan Hill and Christophe Morin were interviewed for the Extraordinary Minds webcast, “Getting People Who Don’t Buy to Buy Enthusiastically”.

    —Huffduffed by adactio 4 months ago

  2. Behavioural Economics: Common Mistakes in Daily Decisions

    Why do smart people make irrational decisions every day? Why do we repeatedly make the same mistakes when we make our selections? How do our expectations influence our actual opinions and decisions? The answers, as revealed by behavioural economist Professor Dan Ariely of MIT, will surprise you.

    Dan Ariely is author of Predictably Irrational: The Hidden Forces that Shape our Decisions, (HarperCollins, £14.99). He is Alfred P. Sloan Professor of Behavioral Economics at MIT where he holds a joint appointment between MIT’s Program in Media Arts and Sciences and Sloan School of Management. He is the principal investigator of the Lab’s eRationality group and co-director of the Lab’s SIMPLICITY consortium. He is interested in issues of rationality, irrationality, decision-making, behavioral economics, and consumer welfare. Projects include examinations of online auction behaviors, personal health monitoring, the effects of different pricing mechanisms, and the development of systems to overcome day-to-day irrationality.

    Ariely received a PhD in business administration from Duke University, a PhD and MA in cognitive psychology from the University of North Carolina at Chapel Hill, and a BA in psychology from Tel Aviv University.

    http://www.lse.ac.uk/resources/podcasts/publicLecturesAndEvents.htm

    —Huffduffed by adactio 2 years ago

  3. Why It’s Hard to Admit to Being Wrong

    We all have a hard time admitting that we’re wrong, but according to a new book about human psychology, it’s not entirely our fault. Social psychologist Elliot Aronson says our brains work hard to make us think we are doing the right thing, even in the face of sometimes overwhelming evidence to the contrary.

    Elliot Aronson, co-author, Mistakes Were Made (But Not by Me); social psychologist; professor emeritus, psychology, University of California Santa Cruz.

    http://www.npr.org/templates/story/story.php?storyId=12125926

    —Huffduffed by adactio 2 years ago

  4. The Art & Science of Seductive Interactions

    Usability? Meh. Let’s talk about persuasion. Are you designing serendipity, arousal, rewards and other seductive elements into your applications? We’ll discuss specific ways that sites like Dopplr, iLike and LinkedIn leverage basic human psychology to motivate and shape online behaviors.

    From http://sxsw.com/node/4830

    —Huffduffed by adactio 3 years ago

  5. This Is Your Brain On Design: How neuroscience can help us create better user experiences – Andrew Hinton

    Ever wondered why you just can’t seem to get through to some people? Or how users can do such unpredictable things with your designs? Or even why you sometimes look back on a project and wonder, ””what the heck was I thinking when I did that?”“

    In this presentation, Andrew Hinton examines recent research in neuroscience and related fields, pointing out how some surprising discoveries not only affect the designs we create, but how we should go about creating them.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-1

    —Huffduffed by adactio 3 years ago

  6. Humans Down In The Hole

    Tom Waits vs. Björk.

    As suggested by Matt Jones on Twitter: http://twitter.com/moleitau/status/11937981518

    And implemented by Joshua Ellis: http://twitter.com/jzellis/status/11955453741

    —Huffduffed by adactio 3 years ago

  7. From Ego to Ergo: Using Influence in Design

    We love stories, recognise patterns in a fraction of a second and have a set of highly developed social behaviours. Mike Stenhouse will be running through a collection of these hard-wired influence points and exploring how they can be used in the design of products, interfaces and experiences.

    —Huffduffed by iamdanw 3 years ago